Mass Spring Softbody Model
To make an object, click the “make” button. Then, hover over the place you want to set the position of the object, and then click.
Spring Stiffness
Separation Between Nodes
Make Box:
Box Width
Box Height
Make Polygon:
Sides
Layers
This is my mass spring softbody model.
Each of the red dots is a node and each of the black lines is a spring. The node has a mass, so it is called the mass spring model.
In each timestep, the springs force some acceleration on the nodes. This is calculated with Hooke’s Law, which is \(F_s = -k \cdot s\), where \(k\) is displacement and \(s\) is spring stiffness.
This simulation is quite fun to play with. For more ideas to use this and more explanation, go here: Mass-Spring Model Video