To make an object, click the “make” button. Then, hover over the place you want to set the position of the object, and then click.

Spring Stiffness

Separation Between Nodes

Make Box:

Box Width

Box Height

Make Polygon:

Sides

Layers

This is my mass spring softbody model.

Each of the red dots is a node and each of the black lines is a spring. The node has a mass, so it is called the mass spring model.

In each timestep, the springs force some acceleration on the nodes. This is calculated with Hooke’s Law, which is \(F_s = -k \cdot s\), where \(k\) is displacement and \(s\) is spring stiffness.

This simulation is quite fun to play with. For more ideas to use this and more explanation, go here: Mass-Spring Model Video